Cards

Browse the full Dataclysm card pool. Filter by archetype, or search by name.

Showing 128 / 128 cards
Sandbag — Dataclysm TCG card, ATK 1 HP 1
Spike Sandbag — Dataclysm TCG card, ATK 0 HP 2. OnGuard(): //The attacking troop takes 1 damage.
Flying Sandbag — Dataclysm TCG card, ATK 1 HP 2. Float();
Sandbag Idol — Dataclysm TCG card, ATK 0 HP 3. Static(), Delete(), Readonly(); //Sandbags on your field have +2 ATK. This effect doesn't stack.
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Super Sandbag — Dataclysm TCG card, ATK 3 HP 3. Update(Sandbag, quick);
Explosive Sandbag — Dataclysm TCG card, ATK 3 HP 1. Update(Sandbag, quick); Collapse(): //Your opponent takes 2 damage.
Sandbag Δ — Dataclysm TCG card, ATK 1 HP 3. Update(Sandbag, quick); //Whenever a Method is played, this troop gains +1 ATK.
Sandbag Cannon — Dataclysm TCG card, ATK 6 HP 3. Update(Sandbag); Start of turn: //Discard a {SANDBAG} from your hand. If you can't, this troop becomes lagging for 1 turn.
Sandbag Swarm — Dataclysm TCG card, ATK 4 HP 4. Update(Sandbag); Override(); Collapse(): //Create a {SANDBAG} in this slot. Add a {SANDBAG} to your hand.
Sandboss — Dataclysm TCG card, ATK 9 HP 12. Ritual(): //There are 10 or more Sandbags in your discard pile. Override();
Ranger — Dataclysm TCG card, ATK 2 HP 1. Range();
Spy — Dataclysm TCG card, ATK 1 HP 1. Cover(); //This troop attacks your opponent directly.
Bomber — Dataclysm TCG card, ATK 1 HP 2. OnHit(): //If the defending troop is a barrier, destroy it.
Decoy — Dataclysm TCG card, ATK 0 HP 2. Static(), Readonly(); Collapse(): //Draw a card.
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Ranger Glider — Dataclysm TCG card, ATK 1 HP 1. Float(), Static(); Collapse(): //Create a {RANGER} placeholder in this slot.
Super Ranger — Dataclysm TCG card, ATK 4 HP 1. Update(Ranger, quick); Range();
Sharpshooter — Dataclysm TCG card, ATK 6 HP 2. Update(Ranger); Range(); //This troop attacks the enemy troop with the highest HP.
Roongar — Dataclysm TCG card, ATK 0 HP 8. Update(Ranger); Firewall(), Optimized();
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Strategist — Dataclysm TCG card, ATK 3 HP 3. Update(Ranger); Range(); //Negate all Start() effects. Whenever your opponent draws a card, it takes 1 damage.
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Mutant Ranger — Dataclysm TCG card, ATK 8 HP 4. Ritual(): //The total ATK of troops in your discard pile is 14 or more. Cover(), Range(), Override();
Armorer — Dataclysm TCG card, ATK 0 HP 3
Splint Splitter — Dataclysm TCG card, ATK 1 HP 2. Range(); OnHit(): //If the defending troop was destroyed by this attack, this troop gains +1 ATK.
Rebel Squire — Dataclysm TCG card, ATK 2 HP 2. //If this troop is used to play an Update, that troop loses 1 ATK.
Super Armorer — Dataclysm TCG card, ATK 3 HP 5. Update(Armorer); //The damage this troop would receive from troops in the backrow is reduced by 3.
Knight of Thorns — Dataclysm TCG card, ATK 3 HP 7. Update(Armorer); OnGuard(): //The attacking troop takes 2 damage.
Paladin — Dataclysm TCG card, ATK 4 HP 6. Update(Armorer); End of turn: //This troop recovers 1 HP.
Dragonrider — Dataclysm TCG card, ATK 1 HP 6. Update(Dragon or Armorer); Float(); Start(): //This troop gains +1 ATK for every Dragon on your field.
Mega Armorer — Dataclysm TCG card, ATK 4 HP 19. Ritual(): //The total HP of troops in your discard pile is 25 or more. Frontliner(); Start(): //Create a Sandbag-Barrier placeholder with 5 HP in every unoccupied slot in your front row.
Dragon — Dataclysm TCG card, ATK 2 HP 1. Float();
Dragon Egg — Dataclysm TCG card, ATK 0 HP 1. Readonly(), Static(); Start of turn: //Destroy this troop and create a {DRAGON} placeholder that can be updated this turn in this slot. Draw a card.
Dragon Den — Dataclysm TCG card, ATK 0 HP 2. Readonly(), Static(); Collapse(): //Create a {DRAGON} placeholder in this slot.
Wyrmling — Dataclysm TCG card, ATK 0 HP 2. Start(): //If there are more than 3 Dragons on your field, this troop can be updated this turn.
Lag Basilisk — Dataclysm TCG card, ATK 1 HP 1. OnGuard(): //The attacking troop becomes lagging for 3 turns.
Drakeblood Wisp — Dataclysm TCG card, ATK 1 HP 1. Static(); Recycle(): //Whenever you play an Update Dragon, void this card and that troop gains +1 ATK.
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Ouroboros — Dataclysm TCG card, ATK 3 HP 2. Update(Dragon, quick); //If this troop would be sent to the discard pile from the field, it is returned to its owner's hand instead.
Ghost Dragon — Dataclysm TCG card, ATK 3 HP 3. Update(Dragon, quick); Float(), Optimized();
Super Dragon — Dataclysm TCG card, ATK 5 HP 4. Update(Dragon); Float(), Optimized();
Wyrm — Dataclysm TCG card, ATK 3 HP 6. Update(Dragon); Start(): //Discard the current Settings. //If there isn't a Settings card in play, this troop has +2 ATK.
Lightning Dragon — Dataclysm TCG card, ATK 5 HP 3. Update(Dragon); Float(); OnHit(): //Another troop in the same column as the defending troop takes 1 point of damage.
Old Dragon King — Dataclysm TCG card, ATK 6 HP 11. Ritual(): //The total number of Dragons on your field and in your discard pile is 12 or more. Float(), Echo(10);
Skeleton — Dataclysm TCG card, ATK 1 HP 1. Echo(1);
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Wight — Dataclysm TCG card, ATK 2 HP 1. Recycle(): //Whenever a troop on your field is destroyed, void this card and Curse(2).
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Ghost — Dataclysm TCG card, ATK 0 HP 1. Start(): //Curse(2).
Poltergeist — Dataclysm TCG card, ATK 1 HP 2. End of turn: //Curse(1).
Will o' Wisp — Dataclysm TCG card, ATK 1 HP 1. Start(): //Reveal the first card of your deck. If it's an Undead, draw a card and Curse(1).
Ghost in the Bottle — Dataclysm TCG card, ATK 3 HP 3. Update(Undead, quick); Range(); Start(): //If your opponent has 4 or more Curse, draw two cards.
Living Armor — Dataclysm TCG card, ATK 4 HP 4. Update(Undead); Start(): //Curse(2). Start of turn: //Curse(2), then this troop takes 1 damage.
Shadow Puppeteer — Dataclysm TCG card, ATK 0 HP 5. Update(Undead); Frontliner(); //The enemy troop in front of this troop cannot attack. When it is destroyed, Curse(3).
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Lich — Dataclysm TCG card, ATK 4 HP 7. Ritual(): //There are 10 or more Undead between your discard pile and the Void. //Whenever a troop is destroyed, Curse(1).
Fly — Dataclysm TCG card, ATK 1 HP 1. Float();
Stag Stabber — Dataclysm TCG card, ATK 1 HP 2. //Whenever a Bug is played, if it has more ATK than this troop, this troop gains +1 ATK.
Spellroach — Dataclysm TCG card, ATK 0 HP 3. Firewall();
Fire Larva — Dataclysm TCG card, ATK 0 HP 2. Convert(COALCOON, 1);
Coalcoon — Dataclysm TCG card, ATK 0 HP 4. Update(Bug); Untested(); Convert(PHOENIX MOTH, 1);
Phoenix Moth — Dataclysm TCG card, ATK 6 HP 10. Update(Bug); Float(), Beta(3,5); Collapse()://Create a {FIRE LARVA} placeholder in this slot. Shuffle this troop back into your deck.
Sandbug — Dataclysm TCG card, ATK 2 HP 3. Update(Sandbag, quick); Untested(); Convert(SANDBERRATION, 2);
Sandberration — Dataclysm TCG card, ATK 8 HP 9. Update(Sandbag); Beta(4,4); End of turn: //Discard a {SANDBAG} from your hand. If you can't, this troop takes 3 damage.
Skelependra — Dataclysm TCG card, ATK 1 HP 7. Update(Bug); OnGuard(): //Corrupt the attacking troop.
Stingscythe — Dataclysm TCG card, ATK 2 HP 3. Update(Bug); Float(); OnHit(): //Corrupt the defending troop. If it was already corrupted, it takes 2 damage.
Dragonfly — Dataclysm TCG card, ATK 3 HP 4. Update(Bug or Dragon); Float(); OnHit(): //Corrupt the defending troop.
Lord of the Flies — Dataclysm TCG card, ATK 5 HP 8. Ritual(): //You have 4 or more Bugs on your field, there are 10 or more cards between every discard pile. Float(); //Every other Bug on your field has +1 ATK and
Giant Wormhole — Dataclysm TCG card, ATK 2 HP 2. [GPU] Delete(); Start(): //Void the troop in the opposing slot.
Necromancer — Dataclysm TCG card, ATK 1 HP 1. //At the end of your turn, create an Undead placeholder with 1 HP in the slot in front of this. If you can't, Curse(1).
Heliomancer — Dataclysm TCG card, ATK 1 HP 1. //Negate the effects of the current Settings.
Hemomancer — Dataclysm TCG card, ATK 2 HP 1. OnHit(): //Every other troop on your field gains +1 ATK until end of turn.
Soilcerer — Dataclysm TCG card, ATK 2 HP 1. Start(): //Shuffle every Settings card from your discard pile into your deck.
Clonation Wizard — Dataclysm TCG card, ATK 1 HP 1. Start(), Collapse(): //Draw a card.
Cleric — Dataclysm TCG card, ATK 0 HP 3. Start of turn: //Every troop in your frontrow recovers 2 HP.
Dataminer — Dataclysm TCG card, ATK 1 HP 2. Start(), OnGuard(): //Discard the first card of you and your opponent's deck. Then, if there are 8 or more cards between both discard piles, draw a card.
Dracomancer — Dataclysm TCG card, ATK 1 HP 1. Start(): //Every Dragon on your field gains +1 ATK.
Stormcaller — Dataclysm TCG card, ATK 3 HP 3. Update(Magician); //If a Method or Cheat card you play would deal any damage, it deals 2 extra damage.
Archmage — Dataclysm TCG card, ATK 2 HP 4. Ritual(): //There are 5 or more Method cards in your discard pile. //Once per turn, whenever a player plays a Method card from their hand, copy the effects of that card.
Glitched Caster — Dataclysm TCG card, ATK 1 HP 4. [GPU] Delete(), Firewall(); Start of turn: //Draw a card. You take 1 damage.
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Golem — Dataclysm TCG card, ATK 3 HP 4. Update(Barrier); Echo(3);
Battering Ram — Dataclysm TCG card, ATK 2 HP 1. Override();
Cloud Spirit — Dataclysm TCG card, ATK 2 HP 1. Float(); Start(): //Get a {TORNADO} from your deck, then shuffle. //After you play a {TORNADO}, put it into your hand instead of your discard pile.
Heat Spirit — Dataclysm TCG card, ATK 0 HP 3. Start(): //Get a {TORRID FIELD} from your deck, then shuffle. //Whenever this troop would take damage from the {TORRID FIELD} Settings, it gains +1 ATK instead.
Acid Spirit — Dataclysm TCG card, ATK 0 HP 1. Range(); //If the current Settings are {ACID RAIN}, this troop has +4 ATK. Collapse(): //Get a {ACID RAIN} from your deck, then shuffle.
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Static Spirit — Dataclysm TCG card, ATK 0 HP 1. //{LIGHTNING BOLT} Cheats you play deal 1 extra damage. //After you play a {LIGHTNING BOLT}, put it into your hand instead of your discard pile.
Void Fisherman — Dataclysm TCG card, ATK 1 HP 1. Start(): //Reveal the top two cards of your deck. Add every troop card revealed in this way to your hand and void the rest.
Ram Tamer — Dataclysm TCG card, ATK 4 HP 3. Update(All); Collapse(): //Create a {BATTERING RAM} placeholder in this slot.
Amalgam — Dataclysm TCG card, ATK 1 HP 1
Data Mine — Dataclysm TCG card. Delete(); //Draw two cards.
Tornado — Dataclysm TCG card. //Every troop on your opponent's field takes 1 damage.
Meteor — Dataclysm TCG card. //Your opponent takes 3 damage.
Earthquake — Dataclysm TCG card. //Every troop on the field without Float() takes 1 damage. Barriers get destroyed instead. At the beginning of your next turn, repeat this.
Clear — Dataclysm TCG card. //Your Curse becomes 0. You gain 3 HP. Draw a card.
Tactical Gamble — Dataclysm TCG card. //Discard your hand and draw 3 cards.
Rockslide — Dataclysm TCG card. //Create a Barrier placeholder with 2 HP and Readonly() in every unoccupied slot in your frontrow.
Flush Memory — Dataclysm TCG card. //Void every discard pile.
Empty Bin — Dataclysm TCG card. //Discard the top two cards of your deck. If you discarded a troop in this way, your opponent takes 5 damage. You gain 3 HP.
Refresh — Dataclysm TCG card. //Remove each Status, discard each Addon on every troop on your opponent's field and restore their ATK.
High Ground — Dataclysm TCG card. //Every troop without Float() on your field gains +1 ATK and the Range status for 1 turn.
Sandbag Recall — Dataclysm TCG card. //Add two {SANDBAG} to your hand.
Sandbageddon — Dataclysm TCG card. [GPU] //Destroy every Sandbag on your field. Your opponent takes damage equal to the total ATK of every troop destroyed in this way.
Ranger Returnal — Dataclysm TCG card. Delete(); //If you have 4 or more cards in your discard pile, reveal cards from the top of your deck until you find a Ranger card. Add it to your hand, then shuffle. Draw a card.
Curse — Dataclysm TCG card. //Every Undead on your field gains +1 ATK until end of turn. Curse(1).
Dark Arts — Dataclysm TCG card. //Void every card in your discard pile, then create a {SKELETON} placeholder in the first unoccupied slot on your field for every card voided in this way.
Arcane Expansion — Dataclysm TCG card. //Every Magician on your field gains +3 ATK.
Pound of Flesh — Dataclysm TCG card. //Create two {FLY} placeholders in the first unoccupied slots on your field. You take 3 damage.
Crawly Cache — Dataclysm TCG card. //Each player discards the first two cards of their deck. If a Bug would be discarded in this way, it is added to its owner's hand instead.
Clone — Dataclysm TCG card. Target(Non-ritual troop on the field); //Create a placeholder on the first unoccupied slot on your field that's a copy of the target, except it has 1 ATK and 1 HP.
Resurrection — Dataclysm TCG card. Target(Card in your discard pile); //Add the target to your hand.
Weakening Chains — Dataclysm TCG card. Target(Troop on the field); //The target's ATK becomes 0.
Growth Hormones — Dataclysm TCG card. Target(Troop on your field); //The target gains +2 ATK until end of turn and it gains the Override status for 1 turn.
Lightning Bolt — Dataclysm TCG card. Target(Troop on the field); //The target takes 3 damage. If it has Float(), it takes 5 damage instead.
Inner Eye — Dataclysm TCG card. Target(Card in your deck), Delete(); //Add the target to your hand, then shuffle. You skip your next Attack Step.
Fragment — Dataclysm TCG card. Target(Troop on the field); //Destroy the target. You take damage equal to that card's ATK.
Lag Spike — Dataclysm TCG card. Target(Troop on the field); //The target becomes lagging for 4 turns.
Feeding Frenzy — Dataclysm TCG card. Target(Troop on your field); //Destroy the target. Other troops on your field with the same subtype gain +1 ATK. If the target had 5 or more ATK, they gain +2 ATK instead.
Corrupted Sting — Dataclysm TCG card. Addon(); //Host troop has +1 ATK and
Animating Ivy — Dataclysm TCG card. Addon(Barrier); //Host troop is treated as if it didn't have Readonly(). It has +2 ATK and
Mark of Immortality — Dataclysm TCG card. Addon(non-GPU); //Host troop has
Acid Rain — Dataclysm TCG card. //At the end of each player's turn, every troop with Float() on the field takes 2 damage.
Torrid Field — Dataclysm TCG card. //At the end of each player's turn, if there are more than 4 troops on that player's field, every non-barrier troop on that player's field takes 1 damage.
Firestorm — Dataclysm TCG card. //At the beginning of each player's turn, that player takes 2 damage.
Antimagic Barrier — Dataclysm TCG card. Cycle(2); Start(): //You take 2 damage for every Method and Cheat you played this turn. //Method, Cheat and Settings cards cannot be played.
The FAN — Dataclysm TCG card. //Whenever a troop is played, it gains the Muted status for 3 turns.
Quick Decay — Dataclysm TCG card. //Whenever a troop is destroyed, its owner takes 1 damage.
Sandbag Factory — Dataclysm TCG card. Cycle(6); //At the end of each player's turn, that player adds a {SANDBAG} to their hand.
Training Camp — Dataclysm TCG card. Start(): //Rangers on your field gain +1 ATK until the end of the turn. //Rangers on the field have +1 ATK.
Dragonlord Tower — Dataclysm TCG card. //Dragons on the field have +1 ATK.
The BIN — Dataclysm TCG card. //At the beginning of each player’s turn, they lose 2 fewer Curse.
The URL — Dataclysm TCG card. //Once per turn, whenever a player plays a Magician, they draw a card.